Nova64 includes two repository-backed skills for native Godot media work:
Sponsorgodot-game-tester launches, plays, tests, and records a Godot project or exported build.godot-trailer-maker turns retained gameplay recordings into reproducible demo reels and trailers.The canonical skill sources live under .alpha-loop/templates/skills/. The matching .claude/skills/ directories are generated harness copies; update the templates first and run alpha-loop sync when Alpha Loop is installed. A personal Codex installation can copy either canonical skill directory to %USERPROFILE%\.codex\skills\.
This workflow is for recording and editing gameplay. For video playback inside a Nova64 cart, see Nova64 Video Guide.
PATH or installed through WinGet.Put raw takes, manifests, contact sheets, and finished MP4 files under tmp/videos/. The directory and MP4 files are ignored by Git, so large generated media stays out of commits by default.
project.godot, launch scripts, input actions, and visible control hints.Example tmp/videos/playthrough.json:
[
{ "action": "tap", "key": "F3", "after_ms": 300 },
{ "action": "tap", "key": "SPACE", "after_ms": 1000 },
{ "action": "hold", "keys": ["W", "A"], "duration_ms": 1200 }
]
Run the guarded playback after launching the game:
powershell -NoProfile -ExecutionPolicy Bypass -File .alpha-loop/templates/skills/godot-game-tester/scripts/windows_playback.ps1 `
-ProcessName Nova64Godot `
-ScenarioPath tmp/videos/playthrough.json
Capture either the foreground game window by title or a known desktop crop:
powershell -NoProfile -ExecutionPolicy Bypass -File .alpha-loop/templates/skills/godot-game-tester/scripts/windows_capture.ps1 `
-OutputPath tmp/videos/raw/demo-take-01.mp4 `
-WindowTitle "Nova64 Godot" `
-DurationSeconds 20
Verify that the result contains a video stream and decodes from beginning to end:
powershell -NoProfile -ExecutionPolicy Bypass -File .alpha-loop/templates/skills/godot-game-tester/scripts/verify_video.ps1 `
-Path tmp/videos/raw/demo-take-01.mp4
A successful Godot export does not prove that every resource reached the PCK. In particular, WSL-created symlinks can be omitted from a Windows export. Confirm that the exported game exposes the expected carts and content before treating the build as promotion-ready.
Keep source takes unchanged. Select clean, active moments and describe the edit in a JSON manifest following the trailer manifest reference. Labels and title cards must describe features actually shown in the footage.
powershell -NoProfile -ExecutionPolicy Bypass -File .alpha-loop/templates/skills/godot-trailer-maker/scripts/make_trailer.ps1 `
-ManifestPath tmp/videos/trailer.json
powershell -NoProfile -ExecutionPolicy Bypass -File .alpha-loop/templates/skills/godot-trailer-maker/scripts/verify_trailer.ps1 `
-Path tmp/videos/trailer.mp4
The verification step fully decodes the trailer and creates a beginning/middle/end contact sheet beside it. Inspect that sheet for unrelated applications, system UI, debug overlays, unreadable labels, blank frames, and poor crops.
Music is optional and must be supplied by the user or come from an explicitly authorized source. Record its source and license in the handoff. The helper adds authorized music as AAC but does not mix original gameplay audio; without music_path, the trailer is intentionally silent.
tmp/videos/.