Released: 2026-05-10
A focused Godot parity push (103 commits): the native host closes most of the remaining visual gaps against the Three.js reference for voxel, WAD, VOX, PBR, and shader carts, and the in-editor JS authoring experience improves.
voxel.uploadChunk face-culled chunk
mesher (Phase 1) + greedy meshing (Phase 2), atlas UV texturing, simplex
terrain alignment, biome heights + world seed, dynamic chunk streaming for
infinite terrain, and tree-material parity.uvOffset, getCamera, sector
lighting; sprite-billboard flip/orientation fixes; GLB + VOX asset parity.createGameStore / novaStore.nova64.ui drawText / setFont / setTextAlign and instanced-mesh API on
nova64.scene.wizardry-3d playability: setCameraLookAt, color/draw helpers, mesh
visibility, encounter utilities.code.js files.?cart= as an alias for ?demo=.nova64.* namespace.Full history: git log v0.5.0..v0.5.1