Released: 2026-07-06
Two big threads land in this 145-commit release: the Metaverse — a shared 3D world with multiplayer, auth, and voice chat that cross-plays web ↔ Godot — and the distribution pipeline: a one-command Lemon Squeezy release build, standalone desktop exports, iOS/tvOS cores, and a green-before-you-push CI preflight.
nova64.net; extensible framework with a pluggable
render backend, UI components, plugins, and chat.nova64.gdtext) so the
metaverse runs web ↔ Godot; host-selected render backends.nova64.auth
identity wiring (display name + provider + stable color); verifyToken
onAuth gate unit-tested./nick live rename + persistence, avatar color
sync, hardened relay (payload cap + per-client rate limit).pnpm test:metaverse).pnpm release:lemon):
desktop apps + RetroArch cores + Godot source in a single upload zip..exe / Linux) exports for buyers.pnpm release one-shot: validate → bump → commit → tag (never pushes).pnpm ci:check) so CI is green before it hits GitHub;
npm publish only after every platform core builds green; host RetroArch core
compiled in the --release preflight. Node heap raised to 8 GB so the build
doesn't OOM.the-last-save-file cart + cls3D / glitchBurst host helpers;
real screen-shader glitch (fx.glitch) replacing the 2D overlay fake.nova64.input.touches()) on Godot.Full history: git log v0.5.2..v0.5.3